VR is a computer-generated artificial environment that allows a user to view, explore, and interact in that virtual world. Using VR as a trial, customers can experience the product or service before purchasing and imagine how the product will suit for them. Finally, it leads customers towards taking action for purchasing.
According to the survey of American Venture Capital Association - Digi-Capital, VR will create $150 billion of output value in the coming 5 years which is the double Gross Global Output Value of Tablet of in 2015. Nearly half of value are contributed by Game. VR definitely becomes the most popular in entertainment and marketing events such as branding and product promotion in the coming year. VR can apply in Entertainment, Education, Tourism Industry, Housing Property and even in Medical Use.